Difference between revisions of "FTC The Challenge - Start Simple and Build 20221108"

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= Lab 5: Start Simple =
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= Lab 5: Start with a Simple Strategy =
  
 
Why
 
Why
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* [https://www.firstinspires.org/sites/default/files/uploads/resource_library/ftc/game-manual-part-2-traditional.pdf Game Manual Part 2 - Traditional Events] This document describes POWERPLAYSM presented by Raytheon Technologies, the FIRST® Tech Challenge game for the 2022-2023 season.
 
* [https://www.firstinspires.org/sites/default/files/uploads/resource_library/ftc/game-manual-part-2-traditional.pdf Game Manual Part 2 - Traditional Events] This document describes POWERPLAYSM presented by Raytheon Technologies, the FIRST® Tech Challenge game for the 2022-2023 season.
  
= Explore Potential Low-lying Fruit in Autonomous =
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= Strategy: Explore Potential Low-lying Fruit in Autonomous =
  
 
== A Simple Move Forward ==
 
== A Simple Move Forward ==
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=== Playing Field ===
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* See Section 4.2.1 Fielc Illustration on Page 7 [[File:PlayingField.png | 160px]]
  
 
=== Scoring ===
 
=== Scoring ===
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=== Game Field Locations ===
 
=== Game Field Locations ===
  
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* Move the robot from "Tile A2" to "Location 2"
 
* See appendix E - Randomization - Diagram E-3 - p 46  [[File:SignalZoneLocations.png  | 160px]]
 
* See appendix E - Randomization - Diagram E-3 - p 46  [[File:SignalZoneLocations.png  | 160px]]
  

Latest revision as of 11:54, 29 November 2022

Lab 5: Start with a Simple Strategy

Why

Start with something simple that meets a simple core goal.

  • It helps build confidence.
  • It helps uncover misunderstanding
  • It gets your foot in the door - you have something the sell.

References - 2022 - 2023 FIRST Tech Challenge

Strategy: Explore Potential Low-lying Fruit in Autonomous

A Simple Move Forward

Playing Field

  • See Section 4.2.1 Fielc Illustration on Page 7 PlayingField.png

Scoring

  • Credit: John Delacy and Gavin Ford of the Benson FTC187 team.
  • See Part 2 of the Game Manual
  • 20 points 1/3 of the time.
  • (Select images to enlarge it.)
  • "Signal: Robot Parked only on the two Tiles that corresponds to the team supplied Signal Sleeve image" (Detecting the cone pattern adds some difficulty but takes the randomness away.)
  • See section 4.6: Scoring Summary, page 28. AutonomousScoring.png

Game Field Locations

  • Move the robot from "Tile A2" to "Location 2"
  • See appendix E - Randomization - Diagram E-3 - p 46 SignalZoneLocations.png

Gameplay

  • See section 4.4.2: Autonomous Period Game Play
  • On page 16, see 3) b) SignalBonus3b.png