Difference between revisions of "FTC Hardware Tips and Techniques"
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JohnDelacy (Talk | contribs) |
JohnDelacy (Talk | contribs) |
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* Tips and tricks | * Tips and tricks | ||
+ | ** Hole pattern allows connecting at various angles (how many?) | ||
+ | ** Counterweights are hard to make | ||
+ | ** Connecting Lego and Tetrix together | ||
* What can go wrong | * What can go wrong | ||
− | ** | + | ** Supporting servos and motors |
+ | ** Need low center of gravity | ||
* Battery management and electrical issues | * Battery management and electrical issues | ||
** Recharging batteries - get a quick charger | ** Recharging batteries - get a quick charger | ||
** Watch for shorts | ** Watch for shorts | ||
− | + | ||
== Resources == | == Resources == |
Revision as of 17:03, 3 September 2008
Owner
John DeLacy Assisted by Ian McBride
Goals
- Get coaches started with the FTC mechanical and electrical components.
- Highlight potential problems and pitfalls.
Schedule
- Week of September 14.
Prerequisites
FTC Getting Started with C or FTC Getting Started with NXT G
Outline
- Tips and tricks
- Hole pattern allows connecting at various angles (how many?)
- Counterweights are hard to make
- Connecting Lego and Tetrix together
- What can go wrong
- Supporting servos and motors
- Need low center of gravity
- Battery management and electrical issues
- Recharging batteries - get a quick charger
- Watch for shorts