Difference between revisions of "FTC Hardware Tips and Techniques"
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JohnDelacy (Talk | contribs) |
JohnDelacy (Talk | contribs) |
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* Tips and tricks | * Tips and tricks | ||
− | ** Hole pattern allows connecting at various angles ( | + | ** Hole pattern allows connecting at various angles (OK, 45, 90, 135, 180 deg.) |
** Counterweights are hard to make | ** Counterweights are hard to make | ||
+ | *** Parallelagram arms look good | ||
** Connecting Lego and Tetrix together | ** Connecting Lego and Tetrix together | ||
* What can go wrong | * What can go wrong |
Revision as of 17:25, 3 September 2008
Owner
John DeLacy Assisted by Ian McBride
Goals
- Get coaches started with the FTC mechanical and electrical components.
- Highlight potential problems and pitfalls.
Schedule
- Week of September 14.
Prerequisites
FTC Getting Started with C or FTC Getting Started with NXT G
Outline
- Tips and tricks
- Hole pattern allows connecting at various angles (OK, 45, 90, 135, 180 deg.)
- Counterweights are hard to make
- Parallelagram arms look good
- Connecting Lego and Tetrix together
- What can go wrong
- Supporting servos and motors
- Need low center of gravity
- Battery management and electrical issues
- Recharging batteries - get a quick charger
- Watch for shorts
- Use heat-shrink tubing if allowed (check this)