Difference between revisions of "FTC Sensor Color"

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Latest revision as of 10:49, 21 September 2018

/* Copyright (c) 2017 FIRST. All rights reserved.
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package org.firstinspires.ftc.teamcode;

import android.app.Activity;
import android.graphics.Color;
import android.view.View;

import com.qualcomm.robotcore.eventloop.opmode.Disabled;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import com.qualcomm.robotcore.hardware.NormalizedColorSensor;
import com.qualcomm.robotcore.hardware.NormalizedRGBA;
import com.qualcomm.robotcore.hardware.SwitchableLight;

/*
 * This is an example LinearOpMode that shows how to use a color sensor in a generic
 * way, insensitive which particular make or model of color sensor is used. The opmode
 * assumes that the color sensor is configured with a name of "color sensor".
 *
 * If the color sensor has a light which is controllable, you can use the X button on
 * the gamepad to toggle the light on and off.
 *
 * Use Android Studio to Copy this Class, and Paste it into your team's code folder with a new name.
 * Remove or comment out the @Disabled line to add this opmode to the Driver Station OpMode list
 */
@TeleOp(name = "Sensor: Color", group = "Sensor")
//@Disabled
public class SensorColor extends LinearOpMode {

  /** The colorSensor field will contain a reference to our color sensor hardware object */
  NormalizedColorSensor colorSensor;
  /** The relativeLayout field is used to aid in providing interesting visual feedback
   * in this sample application; you probably *don't* need something analogous when you
   * use a color sensor on your robot */
  View relativeLayout;

  /**
   * The runOpMode() method is the root of this LinearOpMode, as it is in all linear opModes.
   * Our implementation here, though is a bit unusual: we've decided to put all the actual work
   * in the main() method rather than directly in runOpMode() itself. The reason we do that is that
   * in this sample we're changing the background color of the robot controller screen as the
   * opmode runs, and we want to be able to *guarantee* that we restore it to something reasonable
   * and palatable when the opMode ends. The simplest way to do that is to use a try...finally
   * block around the main, core logic, and an easy way to make that all clear was to separate
   * the former from the latter in separate methods.
   */
  @Override public void runOpMode() throws InterruptedException {

    // Get a reference to the RelativeLayout so we can later change the background
    // color of the Robot Controller app to match the hue detected by the RGB sensor.
    int relativeLayoutId = hardwareMap.appContext.getResources().getIdentifier("RelativeLayout", "id", hardwareMap.appContext.getPackageName());
    relativeLayout = ((Activity) hardwareMap.appContext).findViewById(relativeLayoutId);

    try {
      runSample(); // actually execute the sample
    } finally {
      // On the way out, *guarantee* that the background is reasonable. It doesn't actually start off
      // as pure white, but it's too much work to dig out what actually was used, and this is good
      // enough to at least make the screen reasonable again.
      // Set the panel back to the default color
      relativeLayout.post(new Runnable() {
        public void run() {
          relativeLayout.setBackgroundColor(Color.WHITE);
        }
      });
      }
  }

  protected void runSample() throws InterruptedException {

    // values is a reference to the hsvValues array.
    float[] hsvValues = new float[3];
    final float values[] = hsvValues;

    // bPrevState and bCurrState keep track of the previous and current state of the button
    boolean bPrevState = false;
    boolean bCurrState = false;

    // Get a reference to our sensor object.
    colorSensor = hardwareMap.get(NormalizedColorSensor.class, "sensor_color");

    // If possible, turn the light on in the beginning (it might already be on anyway,
    // we just make sure it is if we can).
    if (colorSensor instanceof SwitchableLight) {
      ((SwitchableLight)colorSensor).enableLight(true);
    }

    // Wait for the start button to be pressed.
    waitForStart();

    // Loop until we are asked to stop
    while (opModeIsActive()) {
      // Check the status of the x button on the gamepad
      bCurrState = gamepad1.x;

      // If the button state is different than what it was, then act
      if (bCurrState != bPrevState) {
        // If the button is (now) down, then toggle the light
        if (bCurrState) {
          if (colorSensor instanceof SwitchableLight) {
            SwitchableLight light = (SwitchableLight)colorSensor;
            light.enableLight(!light.isLightOn());
          }
        }
      }
      bPrevState = bCurrState;

      // Read the sensor
      NormalizedRGBA colors = colorSensor.getNormalizedColors();

      /** Use telemetry to display feedback on the driver station. We show the conversion
       * of the colors to hue, saturation and value, and display the the normalized values
       * as returned from the sensor.
       * @see <a href="http://infohost.nmt.edu/tcc/help/pubs/colortheory/web/hsv.html">HSV</a>*/

      Color.colorToHSV(colors.toColor(), hsvValues);
      telemetry.addLine()
              .addData("H", "%.3f", hsvValues[0])
              .addData("S", "%.3f", hsvValues[1])
              .addData("V", "%.3f", hsvValues[2]);
      telemetry.addLine()
              .addData("a", "%.3f", colors.alpha)
              .addData("r", "%.3f", colors.red)
              .addData("g", "%.3f", colors.green)
              .addData("b", "%.3f", colors.blue);

      if (hsvValues[0] < 80 && hsvValues[0] >= 65){
        telemetry.addData ("> ", "YELLOW");
      }

      /** We also display a conversion of the colors to an equivalent Android color integer.
       * @see Color */
      /*
      int color = colors.toColor();
      telemetry.addLine("raw Android color: ")
              .addData("a", "%02x", Color.alpha(color))
              .addData("r", "%02x", Color.red(color))
              .addData("g", "%02x", Color.green(color))
              .addData("b", "%02x", Color.blue(color));

      // Balance the colors. The values returned by getColors() are normalized relative to the
      // maximum possible values that the sensor can measure. For example, a sensor might in a
      // particular configuration be able to internally measure color intensity in a range of
      // [0, 10240]. In such a case, the values returned by getColors() will be divided by 10240
      // so as to return a value it the range [0,1]. However, and this is the point, even so, the
      // values we see here may not get close to 1.0 in, e.g., low light conditions where the
      // sensor measurements don't approach their maximum limit. In such situations, the *relative*
      // intensities of the colors are likely what is most interesting. Here, for example, we boost
      // the signal on the colors while maintaining their relative balance so as to give more
      // vibrant visual feedback on the robot controller visual display.
      float max = Math.max(Math.max(Math.max(colors.red, colors.green), colors.blue), colors.alpha);
      colors.red   /= max;
      colors.green /= max;
      colors.blue  /= max;
      color = colors.toColor();

      telemetry.addLine("normalized color:  ")
              .addData("a", "%02x", Color.alpha(color))
              .addData("r", "%02x", Color.red(color))
              .addData("g", "%02x", Color.green(color))
              .addData("b", "%02x", Color.blue(color));
      */

      telemetry.update();

      // convert the RGB values to HSV values.
      //Color.RGBToHSV(Color.red(color), Color.green(color), Color.blue(color), hsvValues);

      // change the background color to match the color detected by the RGB sensor.
      // pass a reference to the hue, saturation, and value array as an argument
      // to the HSVToColor method.
      relativeLayout.post(new Runnable() {
        public void run() {
          relativeLayout.setBackgroundColor(Color.HSVToColor(0xff, values));
        }
      });
    }
  }
}